RF Online Talic Guide
Every RF Online Talic and what it does, which gear it fits, its value at +1 to +7, and the jewels that raise your success chance. From the 2.2.3.2 files.
Updated · 2 min read
How Talic upgrades work
Weapons, armor, shields and cloaks in RF Online have upgrade sockets: up to seven on most gear. Each successful upgrade fills one socket with a Talic, so an item at +3 carries three Talics.
The Talic you use decides what the upgrade improves. Keen Talics add attack to weapons, Favor Talics add defense to armor, and elemental Talics add resistance or an element. You can browse every Talic in the item database.
Every Talic, what it does and where it fits
The values below come straight from the game's upgrade table: each column is the Talic's value at that upgrade level. How a value turns into a stat change depends on the Talic, so compare Talics of the same kind rather than across kinds.
| Talic | Effect | Fits | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
|---|---|---|---|---|---|---|---|---|---|
| Keen Talic | Raises weapon attack power | Melee weapons, Ranged weapons, MAU parts | 0.05 | 0.13 | 0.25 | 0.5 | 0.8 | 1.35 | 2 |
| Destruction Talic | Drains HP from the target when you hit | Melee weapons, Ranged weapons | 0.1 | 0.2 | 0.3 | 0.45 | 0.6 | 0.75 | 1 |
| Darkness Talic | Drains FP from the target | Gloves | 2 | 5 | 10 | 20 | 30 | 40 | 50 |
| Chaos Talic | Raises critical and stun chance | Melee weapons, Ranged weapons, Cloaks | 10 | 15 | 20 | 25 | 30 | 35 | 50 |
| Hatred Talic | Extends the range of long-range weapons | Ranged weapons | 10 | 20 | 30 | 45 | 60 | 75 | 100 |
| Favor Talic | Raises defense of armor and shields | Upper armor, Lower armor, Gloves, Shoes, Helmets, Shields, MAU parts | 0.05 | 0.13 | 0.25 | 0.5 | 0.8 | 1.35 | 2 |
| Wisdom Talic | Shortens debuffs cast on you | Helmets | 10 | 15 | 20 | 25 | 30 | 35 | 50 |
| SacredFire Talic | Fire resistance on armor, fire element on weapons | Upper armor, Lower armor, Shields, Melee weapons (1 socket), Cloaks | 4 | 8 | 12 | 16 | 20 | 24 | 28 |
| Belief Talic | Water resistance on armor, water element on weapons | Upper armor, Lower armor, Shields, Melee weapons (1 socket), Cloaks | 4 | 8 | 12 | 16 | 20 | 24 | 28 |
| Guard Talic | Earth resistance on armor, earth element on weapons | Upper armor, Lower armor, Shields, Melee weapons (1 socket), Cloaks | 4 | 8 | 12 | 16 | 20 | 24 | 28 |
| Glory Talic | Wind resistance on armor, wind element on weapons | Upper armor, Lower armor, Shields, Melee weapons (1 socket), Cloaks | 4 | 8 | 12 | 16 | 20 | 24 | 28 |
| Grace Talic | Raises hit rate | Gloves | 10 | 20 | 30 | 45 | 60 | 75 | 100 |
| Mercy Talic | Raises dodge | Shoes | 10 | 20 | 30 | 45 | 60 | 75 | 100 |
| Restoration Talic | Removes the last Talic attached to an item | Upper armor (1 socket), Lower armor (1 socket), Gloves (1 socket), Shoes (1 socket), Helmets (1 socket), Shields (1 socket), Melee weapons (1 socket), Ranged weapons (1 socket), MAU parts (1 socket), Cloaks (1 socket) | — | — | — | — | — | — | — |
Jewels: raising your success chance
Jewels such as rubies, crystals, topazes and obsidians are added alongside the Talic to make an upgrade more likely to succeed. Players group them into tiers: T1 to T4 come from processing ore, while T5 (Lucky) and T6 (Shiny … of Luck) jewels come from the cash shop on official servers. Each tier has a higher rate value than the one before, and the element doesn't change the upgrade chance. See all upgrade jewels.
| Jewel | Tier | Element | Rate value |
|---|---|---|---|
| Ruby | T1 | Fire | ×0.25 |
| Crystal | T1 | Water | ×0.25 |
| Topaz | T1 | Earth | ×0.25 |
| Obsidian | T1 | Wind | ×0.25 |
| Light Ruby | T2 | Fire | ×0.5 |
| Water Crystal | T2 | Water | ×0.5 |
| Terra Topaz | T2 | Earth | ×0.5 |
| Lightning Obsidian | T2 | Wind | ×0.5 |
| Fire Ruby | T3 | Fire | ×1 |
| Ice Crystal | T3 | Water | ×1 |
| Poison Topaz | T3 | Earth | ×1 |
| Wind Obsidian | T3 | Wind | ×1 |
| Salamander Ruby | T4 | Fire | ×1.5 |
| Angel Crystal | T4 | Water | ×1.5 |
| Elemental Topaz | T4 | Earth | ×1.5 |
| Truth Obsidian | T4 | Wind | ×1.5 |
| Lucky Ruby | T5 | Fire | ×2 |
| Lucky Crystal | T5 | Water | ×2 |
| Lucky Topaz | T5 | Earth | ×2 |
| Lucky Obsidian | T5 | Wind | ×2 |
| Shiny Ruby of Luck | T6 | Fire | ×3 |
| Shiny Crystal of Luck | T6 | Water | ×3 |
| Shiny Gold Jade of Luck | T6 | Earth | ×3 |
| Shiny Black Jade of Luck | T6 | Wind | ×3 |
Removing a Talic
A Restoration Talic removes the last Talic attached to an item, freeing that socket again.
Success and failure odds
The chances are not stored in the game's data tables: the 2.2.3.2 server program calculates them. We read them out of the original server code. Each attempt starts from a base value for the item's grade and current upgrade level, scaled by the jewels in the window (an empty jewel slot still counts a little) and by the item's level: higher-level gear is harder to upgrade.
A failed attempt can also destroy the item or strip every Talic back to +0, and both risks rise with each level. In the original server code the step from +6 to +7 can never succeed. The full tables are on the RF Online Talic upgrade simulator page, where you can also try upgrades for free. Private servers often change these rates, so check your server's rules too.
Frequently asked questions
- How many Talics can an item have?
- Most weapons and armor have seven upgrade sockets. On an unmodified 2.2.3.2 server the last step (+6 to +7) can never succeed, so +6 is the practical maximum; many private servers change this. The number of sockets is shown on each item's page in the item database.
- Which Talic should I use on my weapon?
- Keen Talics raise attack power and are the standard choice for damage. Chaos Talics raise critical and stun chance, Destruction Talics drain HP, and Hatred Talics extend the range of long-range weapons.
- Do jewels guarantee an upgrade?
- Only in some cases. Four strong jewels can push the first upgrades of lower-level gear to 100%, but later levels and high-level or high-grade items stay well below that. Try your item in the upgrade simulator to see the exact chance.
