RF Online Talic Upgrade Simulator
Upgrade any weapon or armor without losing a single Talic. The simulator rolls each attempt with the same formula and tables as the RF Online 2.2.3.2 server: item grade, current level, item level and every jewel in the window all count.
Success chance: 7.5%
Item
Lv 50 · Sword · Grade 3 · 7 Talic sockets
- +1
- +2
- +3
- +4
- +5
- +6
- +7
Next attempt (+0 → +1)
- Success
- 7.5%
- Fail, keep item
- 92.5%
- Talics removed
- 0%
- Destroyed
- 0%
Inventory
Click a Talic or jewel to place it. Click a slot in the window to take it out.
Talics
Jewels
Session
- Attempts
- 0
- Successes
- 0
- Failures
- 0
- Talics removed
- 0
- Items destroyed
- 0
- Talics used
- 0
- Jewels used
- 0
- Best level
- +0
How RF Online upgrade chances work
Every attempt uses one Talic and every jewel in the window. The server starts from a base value for the item's grade and its current upgrade level, then scales it by the jewels: each of the four jewel slots adds its jewel's rate, and an empty slot still adds 0.125. Four empty slots give a total of 0.5, four T3 jewels (×1 each) give 4. The base is multiplied by that total divided by 4.
Item level matters too. The chance is multiplied by 30 divided by the item's level, so a level 30 item uses the plain value, a level 60 item gets half and a level 15 item gets double (capped at 100%).
When an attempt fails, the server rolls twice more: first whether the item is destroyed, then whether every Talic is stripped back to +0. If neither happens, you only lose the Talic and the jewels. Both chances grow with the upgrade level, and in the original server code the step from +6 to +7 has a base value of 0, so it can never succeed.
These numbers come from the unmodified 2.2.3.2 server. Many private servers change upgrade rates, so check your server's patch notes, or compare servers in the RF Online 2.2.3.2 private server list. For what each Talic does, see the RF Online Talic guide.
Success chance by item grade and level
For a level 30 item. The first number uses no jewels, the second four T6 jewels such as Shiny Ruby of Luck (×3 each).
| Item grade | +0→+1 | +1→+2 | +2→+3 | +3→+4 | +4→+5 | +5→+6 | +6→+7 |
|---|---|---|---|---|---|---|---|
| Grade 0e.g. Gun Blade, Sickle Knife, Hora Knife | 12.5%100% | 9.38%100% | 6.25%100% | 3.13%75% | 1.25%30% | 0.63%15% | 0%0% |
| Grade 1e.g. Intense Gun Blade, Intense Sickle Knife, Intense Hora Knife | 12.5%100% | 9.38%100% | 6.25%100% | 3.13%75% | 1.25%30% | 0.63%15% | 0%0% |
| Grade 2e.g. Wind Gun Blade, Endurance Gun Blade, Fine Gun Blade | 12.5%100% | 9.38%100% | 6.25%100% | 3.13%75% | 1.25%30% | 0.63%15% | 0%0% |
| Grade 3e.g. Wind Intense Gun Blade, Endurance Intense Gun Blade, Pain Intense Gun Blade | 12.5%100% | 9.38%100% | 6.25%100% | 3.13%75% | 1.25%30% | 0.63%15% | 0%0% |
| Grade 4e.g. Izen Ritter's Back Blade, Man Eater, Armor Killer | 4.1%98.4% | 3.08%73.8% | 2.05%49.2% | 1.03%24.6% | 0.61%14.7% | 0.20%4.8% | 0%0% |
| Grade 6e.g. Hammer Of Doom, Black Lowling, Torrefic Socom | 6.4%100% | 4.8%100% | 3.2%76.8% | 1.6%38.4% | 0.96%23.1% | 0.33%7.8% | 0%0% |
| Grade 7e.g. Baal Hamon's Gun Blade, Baal Hamon's Black Stick Bid, Magnetic Full Plate | 5.13%100% | 3.84%92.1% | 2.56%61.5% | 1.27%30.6% | 0.76%18.3% | 0.25%6% | 0%0% |
| Grade 8e.g. Leon's Gun Blade, Leon's Lance, Leon's Black Stickbead | 10%100% | 7.5%100% | 5%100% | 2.5%60% | 1.5%36% | 0.50%12% | 0%0% |
| Grade 9e.g. MuspellHeim, Hell Bringer, Bone Slasher | 3.28%78.6% | 2.46%59.1% | 1.64%39.3% | 0.83%19.8% | 0.49%11.7% | 0.16%3.9% | 0%0% |
The +6→+7 step is 0% in the official 2.2.3.2 server files. Older guides for other versions and regions list about 1%, so check what your server uses.
Destroy and Talic-removal chance when an upgrade fails
Chance per failed attempt. “Removed” only applies when the item survives the destroy roll.
| Item grade | At +0 | At +1 | At +2 | At +3 | At +4 | At +5 | At +6 |
|---|---|---|---|---|---|---|---|
| Grade 0 | Break0%Strip0% | Break0%Strip0% | Break0%Strip0% | Break0%Strip0% | Break16%Strip20% | Break32%Strip40% | Break64%Strip80% |
| Grade 1 | Break0%Strip0% | Break0%Strip0% | Break12%Strip24% | Break16%Strip32% | Break30%Strip60% | Break44%Strip88% | Break68%Strip95% |
| Grade 2 | Break0%Strip0% | Break0%Strip0% | Break0%Strip0% | Break10%Strip20% | Break22.5%Strip45% | Break35%Strip70% | Break57.5%Strip95% |
| Grade 3 | Break0%Strip0% | Break7.5%Strip30% | Break11.3%Strip45% | Break15%Strip60% | Break23.8%Strip95% | Break32.5%Strip95% | Break46.3%Strip95% |
| Grade 4 | Break24%Strip0% | Break39.4%Strip73% | Break61.7%Strip95% | Break67.9%Strip95% | Break74.7%Strip95% | Break82.2%Strip95% | Break90.4%Strip95% |
| Grade 6 | Break49%Strip0% | Break61.6%Strip51% | Break76.2%Strip76% | Break83.9%Strip95% | Break92.2%Strip95% | Break100%Strip95% | Break100%Strip95% |
| Grade 7 | Break34.3%Strip0% | Break49.3%Strip61% | Break68.6%Strip91% | Break75.5%Strip95% | Break83%Strip95% | Break91.3%Strip95% | Break100%Strip95% |
| Grade 8 | Break100%Strip0% | Break100%Strip36% | Break100%Strip54% | Break100%Strip72% | Break100%Strip95% | Break100%Strip95% | Break100%Strip95% |
| Grade 9 | Break16.8%Strip0% | Break31.5%Strip87% | Break55.6%Strip95% | Break61.1%Strip95% | Break67.2%Strip95% | Break74%Strip95% | Break81.4%Strip95% |
Break: item destroyed. Strip: all Talics removed. Colours run from green (safe) to red (risky). Covers 40,893 upgradable weapons and armor pieces.
